Is there anything in the Pathfinder rules, including Third Party materials, that allows a spellcaster to gain greater control over the path of his/her lightning bolt? I also use the term "ability" to describe anything that's specific to the individual monster (the Kraken's Lightning Storm, for example). BOLT is an lightning-fast action-adventure tabletop RPG built on streamlined gameplay and escalating tension. With a few exceptions, Pathfinder is Rennaissance-era fantasy, and the weapons featured are mostly pre-Industrial blackpowder weapons. Bottled Lightning. These guns did not penetrate armor. Lightning Bolt: This spell establishes that a line of this range is about the same power level as a 20-foot burst. (I say basically, because the rule varies across editions, both in effect and in descriptive detail.) I'm using Pathfinder 2E terms here, since they're way simpler (and this is for Pathfinder, after all). At its core, BOLT is designed to make players feel like the action movie heroes they’re playing, with a core roll system built to add chaos and a dedicated resource for fudging rolls in tense situations. Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition) November 21, 2020 Legendary Planet Player's Guide (Pathfinder Second Edition) November 18, 2020 Rogue Genius Ancestries: Loamlings November 13, 2020 It’s just two weeks until Christmas, but it’s not too late to get something shiny at the last minute! This is a ranged touch attack that deals 1d8 points of electricity damage. Electricity crackles along a metal filament inside this small glass bottle. In previous versions, including both 1e and 2e, a lightning bolt underwater discharges as a fireball-like effect, in a 20 foot radius sphere, centered basically where the lightning bolt touches the water. Specific Strike (tail strike, claws strike) Half … The BOLT RPG Engine is a lightning-fast d10+d4 action-adventure RPG engine, merging the streamlined, narrative-centric gameplay of indie story games with the tense, tactical combat of crunchy action RPGs. Sudden Bolt does an expected 26 damage if it hits Acid Arrow does an expected 13.5 damage if it hits initially and then an expected 7+ points of persistent damage. Thunderstorm: In addition to wind and precipitation (usually rain, but sometimes also hail), thunderstorms are accompanied by lightning that can pose a hazard to characters without proper shelter (especially those in metal armor). If your character finds themself the target of a magical lightning bolt or the freezing breath of a fearsome white dragon, you will be called on to attempt a saving throw, representing your character’s ability to avoid danger or otherwise withstand an assault to their mind or body. 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